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Moebius.

Problem with config.cpp

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Dear community,

 

I am trying to make an Arma 3 vanilla object load- and draggable via ACE3. For this purpose, I wrote a new config.cpp  which doesn't work properly. For example, the new object ist not existing in the game (isNull). The config I used is down below.

class CfgPatches
{
	class moebius_at_barrier
	{
		name = "AntiTank Barrier";
		author = "Moebius";
		requiredVersion=0.1;
		requiredAddons[]= {"A3_Structures_F_Tank_Military","ace_main"};
		units[]= {"MOE_half_at_barrier"};
		weapons[]={};
	};
};

class CfgVehicles
{		
	class ThingX;
	class MOE_half_at_barrier : ThingX
	{
            author ="Moebius";
            mapSize=1.46;
            editorPreview="\A3\EditorPreviews_F_Tank\Data\CfgVehicles\Land_ConcreteHedgehog_01_half_F.jpg";
            scope=2;
            scopeCurator=2;
            displayName="$STR_A3_CfgVehicles_Land_ConcreteHedgehog_01_half_F0";
            model="\A3\Structures_F_Tank\Military\Fortifications\ConcreteHedgehog_01_half_F.p3d";
            icon="iconObject_1x1";
            destrType="DestructNo";
            editorCategory="EdCat_Structures_Tanoa";
            editorSubcategory="EdSubcat_Military";

            //ACE values
            ace_dragging_canDrag = 1;  // Can be dragged (0-no, 1-yes)
            ace_dragging_dragPosition[] = {0, 1.2, 0};  // Offset of the model from the body while dragging (same as attachTo)
            ace_dragging_dragDirection = 0;
            ace_cargo_space = 4;  // Cargo space your vehicle has
            ace_cargo_hasCargo = 1;  // Enables cargo to be loaded inside the vehicle (1-yes, 0-no)
	};
};

THANKS in advance!

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