jo spanner 13 Posted May 15, 2020 Hi, I have an addaction on some AI units. Essentially, I want the AI to join the player's group upon selecting the action. It works fine on local SP and MP, but not on a dedicated server. I have tried the following inside the script called by the action: [_target] joinSilent group player; //or [_target] joinSilent group _caller; //or [_target, group player] remoteExec ["joinSilent", 0, true]; None of which work. The AI unit does not join the player's group. What am I doing wrong? Share this post Link to post Share on other sites
opusfmspol 280 Posted May 15, 2020 Try this: [_this select 0] joinSilent (Group (_this select 1)); Share this post Link to post Share on other sites
jo spanner 13 Posted May 15, 2020 This is only working on locally hosted servers. One thing I am seeing in Zeus is that the civs I am trying to add to my side are considered to be on side "empty" when running on the dedicated, but on side "civ" when on the locally hosted one. I do not know why this is. There is nothing being generated in the server log relating to this. Share this post Link to post Share on other sites
jo spanner 13 Posted May 15, 2020 So... if you have "dostop this" in the init field, it assigns civilians to "empty", which of course messes things up. But only on a dedicated server. Share this post Link to post Share on other sites