SirBa5terD 2 Posted April 28, 2020 Hello there 🙂 I am using a simple respawn script, that gives players the ability to spawn near the teamleader: player setVariable["Saved_Loadout",getUnitLoadout player]; removeAllWeapons player; removeGoggles player; removeHeadgear player; removeVest player; removeUniform player; removeAllAssignedItems player; clearAllItemsFromBackpack player; removeBackpack player; player setUnitLoadout(player getVariable["Saved_Loadout",[]]); So it also saves the actual loadout and restores that. Question 1: Is there a way to achive such a respawn, like it is in the Apex campaign without those scripts? Question 2: The player team has some waypoints, that will activate several functions ( helicopter staring for example ). BUT When all the players where killed once, it seems the waypoints do not longer "belong" to that unit and theeffects of activation for the waypoint take act immediately. Is there a fix for that? Thanks in advance! Share this post Link to post Share on other sites
opusfmspol 282 Posted April 28, 2020 1. Use a Respawn event handler. Don't use "player" for setVariable / getVariable, because the player object will change. Refer to _unit and _corpse as given in the example. 2. Waypoints are a group function, they belong to the group. When a team gets wiped out, the group is subject to getting deleted. Waypoints get deleted with the group. There are various ways to prevent this sort of thing happening. What kind of activation effects are you saying happened? Share this post Link to post Share on other sites
SirBa5terD 2 Posted April 28, 2020 I have connected a "get in" waypoint of the infantery group with the "Load" waypoint of a helicopter. So after the group got in the heli, it will fly to another location, asintended. It does work normally, until the group got wiped out once. Share this post Link to post Share on other sites