BRPVP 69 Posted April 26, 2020 Hi, I have a HandleDisconnect mission event handler on server. When the player disconnects this event triggers on server and _this select 0 is the player object, what i will call _p. The code i run on HandleDisconnect: I save the player on database, position, gear, health, for the player to continue when he comes back. The problem I have: Sometimes when the player come back on the server he borns in the spawn position with the default spawn player gear. This is because _p on HandleDisconnect probably returned this data on database save. The bug: So i believe _p, in HandleDisconnect is sometimes returning not the actual player disconnecting, but a fresh spawned player in spawn position with spawn gear. Do you understand me? Thanks! Share this post Link to post Share on other sites