WPK-ArmedVeteran 7 Posted April 25, 2020 Hi! So, here's my problem, which I haven't found a solution for. Right now I have a vest model, which consists of 2 objects: the actual vest and a belt. Those two objects have separate materials (and separate UV maps obviously). Now, exporting them to P3D with Arma Toolbox results in only one object being exported and if I understand right, for Arma to interpret them correctly to assign separate textures to them I need to have separate vertex groups in one object, not two separate objects as I have them now. The following problem applies in both cases, either if the objects are separate or when I merge them and create separate vertex groups: the hidden selection name changes simultanously, regardless of the group (or object if they are separated) I have selected (so for example I select the vest vertex group, change the hidden selection name from "camo" to "camo1" and then select belt vertex group and the hidden selection is the same [meaning it already is named as "camo1"]). @EDIT Or maybe I understand it in a wrong way? Is it enough if I just have the vertex groups and they will automatically be made separate hidden selections after export? How can I make it so that it is exportable to P3D, while having separate UVs, hidden selections and in result separate textures for the belt and the vest? Share this post Link to post Share on other sites
cpt.Lmz 4 Posted April 30, 2020 u need to export 2 different p3d,and then open the both P3D in the object builder.and copy one of the model to the other P3D.(dont't forget to surfaces-smooth edge) BTW,the vest need to draw weight.u can watch this video to learn how to draw: https://www.youtube.com/watch?v=yqU3K9m2kMc 1 Share this post Link to post Share on other sites
WPK-ArmedVeteran 7 Posted May 8, 2020 Alright, I managed with simply having separate selections for the materials and giving them different textures. No additional parameters needed. Share this post Link to post Share on other sites