scousejedi 0 Posted January 19, 2003 Im working on a Universal Carrier (Bren Gun Carrier) and have run into a bit of a problem. I cannot see any crew in the vehicle at all. I think that proxy:T72Driver.01 is only visible when the viewpoint is inside the vehicle. proxy:T72DriverOut should work but doesn't unless I am actually driving the Vehicle. I have tried proxy:mc pilotw2.01 without any success and am running out of ideas. I want it to be like a jeep but proxy:jeepdriver.01 does not work. I have : hasGunner=false; hasCommander=false; forcehideDriver=0; driverAction=ManActJeepDriver; driverInAction=ManActJeepDriver; ... Other than that my vehicle is a derivative of a T72. Surely we there is a simple solution. Share this post Link to post Share on other sites
Guest BratZ Posted January 19, 2003 You putting the driver proxy in all the LODS you want to see hime from? Share this post Link to post Share on other sites
scousejedi 0 Posted January 19, 2003 At present there is only one resolution LOD, view_pilot and view_cargo (and geometry, landcontact, memory) Its an early work that has textures from MS Paint, I want to finalise the highest detail LOD, textures an all before I create the rest. I hope its not a limitation of the tank class as my next project is an M10 Wolverine with another open top. Hopefully I just need somethin in the config or a particular proxy. Share this post Link to post Share on other sites
scousejedi 0 Posted January 20, 2003 Well, when I define the model as ... bren : Jeep { rather than as a bren : T72 it works. Am I missing something, is there a way to force tank crew to turn out permanently? something like forceshowdriver=1; ? Share this post Link to post Share on other sites
scousejedi 0 Posted January 20, 2003 ViewDriverInExternal=1; //not sure this is neccessary HideproxyInCombat=0; With that simple command a figure appears floating in the air above my figure. Much delight ensues. Now the work can continue Share this post Link to post Share on other sites