Barba-negra 117 Posted March 26, 2020 Hello friends, I am here again, you are working on a mod where I am trying to block the player's free cameras during the use of the mod, thanks to many colleagues I have managed to block the splendid camera, and I am only missing the zeus camera, I have been investigating that the zeus unites the action of "curatorInterface", and I did a simple scritps where when the player presses the interface of zeus it immediately closes No_Modo_Dios = [] spawn { waitUntil {!isNull findDisplay 46}; (findDisplay 46) displayAddEventHandler ["keyDown","_this call NO_fnc_keyDown"]; }; NO_fnc_keyDown = { _dikCode = _this select 1; if (_dikCode in actionKeys "curatorInterface"&& isNil "Nover") then {Nover = true; execVM "no_modo_dioses.sqf"; }; }; the scripts: //no_modo_dioses.sqf [] spawn { sleep 1; findDisplay 312 closeDisplay 2; }; the problem is that when it runs, it doesn't do it a second time, the second time I try to open the zeus it opens without a problem, please help guys, what am I doing wrong? Share this post Link to post Share on other sites