Spriterfight 10 Posted March 21, 2020 So it is a multiplayer game and i want that if a side wins their music will play at the end but the game just skip the music if ([WEST] call BIS_fnc_respawnTickets == 0) then { playMusic "winsov" }; if ([EAST] call BIS_fnc_respawnTickets == 0) then { playMusic "winger" }; Share this post Link to post Share on other sites