Freddywall 11 Posted March 21, 2020 Hello guys i'am new at scripting. I'am trying to write script which will display some text if player kill his teammate. I tried use EH killed for this, but it's doesn't work. //InitPlayerLocal.sqf player addEventHandler ["Killed", { params ["_unit", "_killer", "_instigator", "_useEffects"]; if (side _killer == side _unit) then {hint "teamkill";} else {hint "not teamkill";}; }]; Share this post Link to post Share on other sites
POLPOX 779 Posted March 21, 2020 3 minutes ago, Freddywall said: Hello guys i'am new at scripting. I'am trying to write script which will display some text if player kill his teammate. I tried use EH killed for this, but it's doesn't work. Killed Event Handler is fired when the unit that assigned is killed. In this case, it will fire when the player is killed. Use EntityKilled Mission Event Handler instead. addMissionEventHandler ["EntityKilled", { params ["_unit","_killer"]; if (side _unit == side _killer and _killer == player) then { hint "teamkill"; } else { hint "not teamkill"; }; }]; (not tested) Share this post Link to post Share on other sites