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[SP] Malden Ravage Escape: Apocalypse Now

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Your ship has shipwrecked and all your team is dead. You only think how to get out of an hostile Malden Island consumed by the infection, radiation and groups of bandits.

Or not? General Nates evil plans are taking place in the Island and you have a great opportunity to complete your mission before he dissapears again.
 

Features:


- Ravage modules: zombies and bandits roam the area, hunger and thirst make your mission and survival hard. Only specific radiation known areas, maybe worth to explore?

- Vandeanson' apocalypse: dynamic random bandit camps, hideouts and helicopter crashes for extra loot and randomness. Infection and bleeding system.

- Simple task driven structure: Complete your objective and escape the island. You can also just explore and survive thanks to Vandeansons and Ravage features giving varied emergent and dynamic gameplay, and the Beautiful Malden 2035 Island.
- Follow the clues and intel to uncover hand-crafted places of interest, extra loot, allies? and vital information.

- Starting equipment set to let you fight from the start, and not only loot. But hunger, thirst, infection and wounds encourage to look up for supplies and ammo. You have no map from the start, so your first priority is to get one.
 

Credits


Bohemia, Haleks, CUP Team, Vandeansons, Lord Frith, CBA teams and RHS.

 

Special thanks to Haleks and Vandeandons. Without the rich features their work provides, this mission could not be possible.

 

Prospekt Mir for the scenario inspiration.

Mods


Required mods: 

 

CBA_A3

CUP Weapons

CUP Units

CUP Terrains - Core

Ravage

RHSUSAF

RHSSAF

RHSGREF

RHSAFRF

Friths Ruin

Vandeanson's Apocalypse


Recommended mods: enhanced movement.

DOWNLOAD:

 

https://drive.google.com/open?id=1lmfXXoCEOQqfUwcuPZpfXlRmzXc4xawJ

 

https://steamcommunity.com/sharedfiles/filedetails/?id=2014407555

 

Note:


This is my first ever mission, so any feedback is welcome due to my lack of experience. I intend to tune the mission based on feedback, and release updates balancing difficulty, adding more objectives and resolving bugs.

I hope you enjoy it.Thanks for playing!

 

COOP VERSION:

 

https://steamcommunity.com/sharedfiles/filedetails/?id=2017289019

https://drive.google.com/open?id=1O2RwTc1TBxIm8hF8KRw9VME1qOhwbBKZ

 

 

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UPDATE

 

- Enemy amount increased.
- Reduced starting food and water.
- Random time of the day at mission start.

- Random starting weather. 

- Starting Pistol with flashlight.


COOP VERSION:

 

https://steamcommunity.com/sharedfiles/filedetails/?id=2017289019

https://drive.google.com/open?id=1O2RwTc1TBxIm8hF8KRw9VME1qOhwbBKZ

Edited by down8
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RYQJt07.jpg

 

NEW SP MISSION!: 

 

ENDLESS NIGHT: VIROHLATI RAVAGE ESCAPE

 

You wake up alone in the middle of Virolahti without your team. You forgot how you got here, but you remember your missions: investigate the cause of the eternal night this region has been immersed for 7 years. And killing General Nates.

Virohlati people has lost faith of seeing sunlight ever again, and the darkness has manifested in demonic cults, violence and pillage. Maybe we can help them regain hope.
 

Features:


- Atmospheric: Endless night, daylight doesn't exist in Virohlati. Only a few lights in the whole island will guide you through your journey. This added to random starting location with no map makes orientation very challenging at the start. Random weather.

- Ravage modules: zombies and bandits roam the area, hunger and thirst make your mission and survival hard. Only specific radiation known areas, maybe worth to explore?

- Vandeanson' apocalypse: dynamic random bandit camps, hideouts and helicopter crashes for extra loot and randomness. Infection and bleeding system.

- Task driven structure: Complete your objectives and escape the island. You can also just explore and survive thanks to Vandeansons and Ravage features giving varied emergent and dynamic gameplay, and the Beautiful Virohlati map.

- Follow the clues and intel to uncover hand-crafted places of interest, extra loot, allies? and vital information.

- Starting equipment set to let you fight from the start, and not only loot. But hunger, thirst, infection and wounds encourage to look up for supplies and ammo. You have no map from the start, so your first priority is to get one.
 

Credits


Bohemia, Haleks, CUP Team, Vandeansons, Lord Frith, CBA teams and RHS.

Special thanks to Haleks and Vandeandons. Without the rich features their work provides, this mission could not be possible.

Prospekt Mir for the scenario inspiration. George Floros for the loadout script.
 

Mods

 

 - CBA_A3

- CUP Terrains - Core

- CUP Units

- CUP Weapons

- Friths Ruin

- Ravage

- Vandeanson's Apocalypse

- Virolahti - Valtatie 7


Recommended mods: enhanced movement, Shacktack interface

 

Note:


This mission expands with more tasks, content and polish my first mission. Malden Ravage Escape: Apocalypse Now.

 

Mission in Beta, I will improve it and add content.

Thanks for playing!
 

Links


RAVAGE BEGINNER'S GUIDE:

https://ravage.fandom.com/wiki/Beginner's_guide

 

DOWNLOAD:

PBO file:

https://drive.google.com/open?id=1CjakJPXmOkDcAlj4zsZlBcamRQKmBlp4

 

Steam:

 

https://steamcommunity.com/sharedfiles/filedetails/?id=2024456044

 

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UPDATE TO ENDLESS NIGHT: VIROLAHTI RAVAGE ESCAPE. RELEASE 1.0

-New Quest!: Turn on electrical grid in Virolahti biggest city and capital: Virojoki to help people endure the endless night.

 

https://steamcommunity.com/sharedfiles/filedetails/?id=2024456044

https://drive.google.com/open?id=1CjakJPXmOkDcAlj4zsZlBcamRQKmBlp4

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