Nutzgo 15 Posted March 1, 2020 Hello. I'm trying to make a PvP/COOP-mission, where some of the players play a blufor-team, and some players play the Opfor-resistance with a bit of roleplay in it. Thing is, I want the OpFor players to be able to use the Ace 3 Switch Units-funciton (or something similiar). When a opfor-soldier dies, or the BluFor-team moves another direction, I want the opfor players to be able to immediately change to another pre-placed AI. I want the BluFor-team only to be able to respawn "as usual". I have activated the Ace3 settings that enable SwitchUnits. I've placed 2 civilians to test it with. Both of the civilians have the following in their init: "this setVariable ["ACE_CanSwitchUnits", true];" as instructed here But, when I start the game as one of the pre-placed civilians, and check my map (as the instructions say here), nothing appears, I can't see the other unit. Anyone got experience with this or something similiar that could help me out? I know I could just give the OpFor-guys Zeus Control, and control it with that - but I want to test this out first. Share this post Link to post Share on other sites