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VlShu

Object Segmentation

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Hello! I have a slightly strange question regarding this game.
I am involved in the programming of drones, and as it turned out with the help of .dll I can check my flight algorithm.
And my question is, can I get object segmentation data?
For example, using the boundingBox or boundingBoxReal function, I get 8 points in the world space. And I'm interested in a similar function or .dll, which can return me model points in the world space , or an example .dll, which can receive this data from the ARMA engine.
For example: https://people.ee.ethz.ch/~cvlsegmentation/osvos-s/images/soapbox/00060.jpg
Or for example, the extreme points of an object, in other words, a contour.

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There are no commands for that. 

In theory you could fire lineIntersectSurface rays at it from multiple angles but that may not be very performance friendly in live environment. It could perhaps be done once and stored externally.

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thanks) but I realized how this can be implemented and everything worked out) And if you use the intersect functions, this will work for a very long time)

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