The-Fiz 0 Posted January 22, 2020 So I'm new to the Arma III editor and I'm wondering what script would I use to despawn AI after it completes a waypoint? The context is that I want a helicopter to perform a set of tasks, but then have its final waypoint move far out of view, despawning completely after reaching that far-out move waypoint. If anyone is able to answer this it would help tremendously! Share this post Link to post Share on other sites
stanhope 411 Posted January 22, 2020 I can't recall exactly how it works in the editor but give the heli a variable name and delete it using deletevehiclecrew and deletevehicle once it reaches its final waypoint. 1 Share this post Link to post Share on other sites