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pritchardgsd

Aiming Deadzone Fix

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ARMA 3 AIMING DEADZONE FIX

Workshop Link

 

A lot of games have very good implementations of an 'aiming deadzone' system - weapon inertia that can help give players a feeling of their character actually holding a weapon.

Often the experience in a game can be quite exaggerated, or serve to take the player out of the moment for one reason or another.

 

This, I find, is the case with the solution in ARMA 3. While having an adjustable option in the game settings is welcome, it provides a very artificial experience as there is no transition between the point where the player is moving only their aim and when they start moving their entire view.

This mod is designed to help alleviate this issue by letting the player turn whenever they move their weapon, even with high aiming deadzone settings. As a result, playing with the setting enabled feels much more natural, albeit not perfectly so.

 

I'm still actively working on the mod - ARMA really isn't designed to behave in this way and there are odd bugs and issues popping up from time to time. However, I currently have the mod in a state where I am happy with it, and I think it's safe to use.

If you are interested in contributing, the source code for the mod can be found at:

Github

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