[evo] dan 79 Posted December 30, 2019 Hi, I've got an object that I would like to be able to be loaded into a nearby ViV capable unit. Is there an option for the config to activate this automatically and then handle it for me like with some of the cars, or do I have to create a scripted solution to load it in via add action? I'm using the ThingX Class for this. Share this post Link to post Share on other sites
Mr H. 402 Posted December 30, 2019 Do you mean with an ace 3 interaction ? If so https://ace3mod.com/wiki/framework/cargo-framework.html Share this post Link to post Share on other sites
[evo] dan 79 Posted December 31, 2019 10 hours ago, Mr H. said: Do you mean with an ace 3 interaction ? If so https://ace3mod.com/wiki/framework/cargo-framework.html No, using the default ViV system. I know you can add it via addaction in the editor, but is there a config option to just enable the action automatically like cars have? Share this post Link to post Share on other sites
Mr H. 402 Posted December 31, 2019 { class Cargo { parachuteClass = B_Parachute_02_F; // Type of parachute used when dropped in air. When empty then parachute is not used. parachuteHeightLimit = 40; // Minimal height above terrain when parachute is used. canBeTransported = 1; // 0 (false) / 1 (true) dimensions[] = {"BBox_1_1_pos", "BBox_1_2_pos"}; // Memory-point-based override of automatic bounding box }; }; No formatting sorry I'm on my phone. Found here : https://community.bistudio.com/wiki/Arma_3_Vehicle_in_Vehicle_Transport don't know if it works for thingX though. Share this post Link to post Share on other sites
[evo] dan 79 Posted December 31, 2019 2 hours ago, Mr H. said: { class Cargo { parachuteClass = B_Parachute_02_F; // Type of parachute used when dropped in air. When empty then parachute is not used. parachuteHeightLimit = 40; // Minimal height above terrain when parachute is used. canBeTransported = 1; // 0 (false) / 1 (true) dimensions[] = {"BBox_1_1_pos", "BBox_1_2_pos"}; // Memory-point-based override of automatic bounding box }; }; No formatting sorry I'm on my phone. Found here : https://community.bistudio.com/wiki/Arma_3_Vehicle_in_Vehicle_Transport don't know if it works for thingX though. Copied the code into the config.cpp, game gave me an error when placing the object of "No Entry 'model.cfg/cfgmodels/evo_oil_barrel.sectioninherit. Didn't give me the option to load it. Dunno if its related but I couldn't binarize it for some reason, just ended up packing it so i'm not sure if that could be doing it. Kept giving me an error code of -1073740791 and saying binarize task failed, even when I deleted that piece of code so I have no idea whats going on with the addon builder. Share this post Link to post Share on other sites
[evo] dan 79 Posted December 31, 2019 Ok, I've rebooted the PC and reexported the model as it was causing the error it seems. I can load the barrel into the back of the Xian, but I have to use scripting in the editor to get it to be loaded in, the unload works correctly from the vehicle however. Share this post Link to post Share on other sites