BikerJoe 4 Posted December 10, 2019 I'm struggling trying to figure out a script for the following scenario and hoping someone can help... AI with variable names "VIP", "BG1" and BG2" get rescued (I just have a trigger set up so when a player gets close enough the boat gets underway, I have the boat linked to a "show/hide" module too so its hidden untilo the trigger is activated and it starts to move) local forces dispatch a boat to come get them and take them to safety I have a number of waypoints to get the boat to the HVIs then the boat has a "LOAD" waaypoint linked to a "GET IN" waypoint for the HVIs but nothing happens!) boat stops and rescued hostages get in I was thinking setting the script to a trigger thaty doesn't activate til the HVIs are in the boat? boat leaves AO I give the boat a waypoint away from the AO and a script to delete everyone in the boat along with the boat itself? Share this post Link to post Share on other sites