WillTocks 0 Posted December 2, 2019 Hello everyone, I do not write well in English, so I write through Google translator. I have a problem with displaying normals. In my opinion, the reason is rvmat. But also the problem may be in the model itself. If rvmat is not assigned, then everything works correctly. But I do not like the quality of the texture without it. Here is my RVMAT - https://pastebin.com/uTcf1342 Maybe someone has encountered such a problem?https://youtu.be/GHkfZhfVlDw Share this post Link to post Share on other sites
Yano 18 Posted December 5, 2019 Naming convention: color _CO.tga normal _NOHQ.tga specular _SMDI.tga https://community.bistudio.com/wiki/ArmA:_Texture_Naming_Rules#Normalmap https://community.bistudio.com/wiki/Texture_Map_Types also check your rvmat Stage 7, it need to be reflection map: class Stage7 { texture = "A3\Data_f\env_land_ca.tga"; useWorldEnvMap = "true"; uvSource = "tex"; class uvTransform { aside[] = {1.0,0.0,0.0}; up[] = {0.0,1.0,0.0}; dir[] = {0.0,0.0,0.0}; pos[] = {0.0,0.0,0.0}; }; }; 1 Share this post Link to post Share on other sites
WillTocks 0 Posted December 6, 2019 (edited) On 12/5/2019 at 2:11 PM, Yano said: Соглашение об именах: цвет _CO.tga нормальный _NOHQ.tga зеркальный _SMDI.tga https://community.bistudio.com/wiki/ArmA:_Texture_Naming_Rules#Normalmap https://community.bistudio.com/wiki/Texture_Map_Types также проверьте свой rvmat Этап 7, это должна быть карта отражения: класс Stage7 { texture = " A3\Data_f\env_land_ca.tga"; useWorldEnvMap = "true"; uvSource = "tex"; класс uvTransform { в сторону[] = {1.0,0.0,0.0}; вверх![] = {0.0,1.0,0.0}; реж.[] = {0.0,0.0,0.0}; pos[] = {0.0, 0.0, 0.0}; }; }; Thank you very much, it helped me a lot. Edited December 11, 2019 by Dedmen Removed all-bold. Rule 12 Share this post Link to post Share on other sites