for work 0 Posted October 14, 2019 i need some help whit this i want to (if player get Damage and that Damage are enough to kill player then spawn fnc_tazed ) Quote #include "..\..\script_macros.hpp" /* File: fn_handleDamage.sqf Author: Bryan "Tonic" Boardwine Description: Handles damage, specifically for handling the 'tazer' pistol and nothing else. */ params [ ["_unit",objNull,[objNull]], ["_part","",[""]], ["_damage",0,[0]], ["_source",objNull,[objNull]], ["_projectile","",[""]], ["_index",0,[0]] ]; if (!isNull _source && {_source != _unit}) then { if (side _source isEqualTo west) then { if (currentWeapon _source in ["hgun_P07_snds_F","arifle_SDAR_F"] && _projectile in ["B_9x21_Ball","B_556x45_dual"]) then { if (alive _unit) then { if (playerSide isEqualTo civilian && {!life_istazed}) then { private _distance = 35; if (_projectile isEqualTo "B_556x45_dual") then {_distance = 100}; if (_unit distance _source < _distance) then { if !(isNull objectParent _unit) then { if (typeOf (vehicle _unit) isEqualTo "B_Quadbike_01_F") then { _unit action ["Eject",vehicle _unit]; [_unit,_source] spawn life_fnc_tazed; }; } else { [_unit,_source] spawn life_fnc_tazed; }; }; }; _damage = if (_part isEqualTo "") then { damage _unit; } else { _unit getHit _part; }; }; }; }; }; [] spawn life_fnc_hudUpdate; _damage; Share this post Link to post Share on other sites