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BlackDeath-CFH

Problems with my mission.

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1. me and my group are rideing in a vehicle, well it transports us to the helicopter that is waiting to pick us up. no the problem is that its flying. i want it to have its engine going but not flying, so once were all in.. it takes off fast. how do i do this?

2. when the chopper is flying i want it to eject us so that we can parachute out instead of just landing and letting us out. if anyone can awnser both these questions id really appriciate it.

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maybe 'flyinheight' command will help you with first question.

for second question, search here for 'parachute' script.

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this flyinheight 0

h1 flyinheight 0

none work.

and ive looked on ofpec.com for scripts, there is none that seem to fit what i need.

thats why im looking for help here. not going to be pointed somehwere else for help.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (FoNeKiLL @ Jan. 12 2003,04:35)</td></tr><tr><td id="QUOTE">and ive looked on ofpec.com for scripts, there is none that seem to fit what i need.

thats why im looking for help here. not going to be pointed somehwere else for help.<span id='postcolor'>

i thought you wanted to eject mid air? then there are plenty of parchute scripts that you can use.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (FoNeKiLL @ Jan. 11 2003,22:35)</td></tr><tr><td id="QUOTE">this flyinheight 0

h1 flyinheight 0

none work.<span id='postcolor'>

You are doing something else wrong. They should work. Try calling the command from one of the waypoints on-activation fields.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (RalphWiggum @ Jan. 12 2003,06:25)</td></tr><tr><td id="QUOTE">i thought you wanted to eject mid air? then there are plenty of parchute scripts that you can use.<span id='postcolor'>

yes but ther one i looked at ofpec.com said i needed to start out in the chooper, and we dont start out in the chopper. we start out in a apc that transports us to the chopper and THEN get in the chopper.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (FoNeKiLL @ Jan. 12 2003,00:38)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (RalphWiggum @ Jan. 12 2003,06:25)</td></tr><tr><td id="QUOTE">i thought you wanted to eject mid air? then there are plenty of parchute scripts that you can use.<span id='postcolor'>

yes but ther one i looked at ofpec.com said i needed to start out in the chooper, and we dont start out in the chopper. we start out in a apc that transports us to the chopper and THEN get in the chopper.<span id='postcolor'>

Again, try calling the script from the on-activation field of a waypoint. In all cases, you have to name the chopper, don't use this.

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I did it in a very simple way.

Before knowing anything about scripting, i managed this way.

if your helo is set up as a unit, give it the waypoint "wait" and

then take your soldiers into it. when you arrive the chopper is ready. then use a radio command event to take you and the troopers to whatever you want, and if you want to parachute before, just order your squad to be in a point in land. Everyone will bail out.

Easy... isn´t it? wink.gif

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