BRPVP 69 Posted September 10, 2019 This is ok to make AI into I_static_AT_F turrets shot from any distance greater than 10 meters and instantly lock on vehicles (0 seconds lock time)? class CfgAmmo { class M_Titan_AT_static; class M_BRPVP_Titan_AT_static: M_Titan_AT_static { fuseDistance = 0; missileLockMinDistance = 10; weaponLockDelay = 0; missileLockMaxSpeed = 100; }; }; class CfgMagazines { class 5Rnd_GAT_missiles; class 1Rnd_GAT_missiles: 5Rnd_GAT_missiles { ammo = "M_BRPVP_Titan_AT_static"; count = 1; }; }; The I_static_AT_F turret originally uses the 1Rnd_GAT_missiles magazine, so i changed this magazine ammo to do what i want. But it's not working 👀 Share this post Link to post Share on other sites