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BRPVP

AT Turrets shoting from dist > 10 and 0 sec lock time

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This is ok to make AI into I_static_AT_F turrets shot from any distance greater than 10 meters and instantly lock on vehicles (0 seconds lock time)?

class CfgAmmo
{
	class M_Titan_AT_static;
	class M_BRPVP_Titan_AT_static: M_Titan_AT_static
	{
		fuseDistance = 0;
		missileLockMinDistance = 10;
		weaponLockDelay = 0;
		missileLockMaxSpeed = 100;
	};
};

class CfgMagazines
{
	class 5Rnd_GAT_missiles;
	class 1Rnd_GAT_missiles: 5Rnd_GAT_missiles
	{
		ammo = "M_BRPVP_Titan_AT_static";
		count = 1;
	};
};

The I_static_AT_F turret originally uses the 1Rnd_GAT_missiles magazine, so i changed this magazine ammo to do what i want. But it's not working 👀

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