Whisperdrive 2 Posted August 23, 2019 I am looking for ways to share intel recovered from enemy bodies. My current method is via a "search body" addAction which when selected will call a diary.sqf file. Right now, I am using the following in the init on a searchable unit in the editor: G1 addAction ["Search Body","diary2.sqf",[],1,false,true,"","!alive _target"]; Diary2.sqf: if (!hasInterface) exitWith {}; waitUntil {!isNull player}; player createDiaryRecord ["Diary",["Cache location", "Test Title<br/><br/> Test Text.....blah...blah...."]]; The problem however, is that I am not certain this intel will be shared between all my players on a MP server. When I tested it with Zeus controlled units, only the units that did the searching had access to the recovered intel, the other did not. Can anyone confirm if this method is MP compatible for sharing interact-able intel -or- any recommendations as to how I could search for intel on an enemy body and have that recovered intel be shared with current players in the mission? Share this post Link to post Share on other sites
Larrow 2823 Posted August 23, 2019 Correct that would not share the info with all players. Swap... "diary2.sqf" for... "'diary2.sqf' remoteExec [ 'BIS_fnc_execVM', 0, true ]" This will run the script( diary2.sqf ) on all clients( 0 ) and for any JIP( true ). You may also want to think about removing the action from all clients as well, so that the info cannot be collected again. 1 Share this post Link to post Share on other sites
Whisperdrive 2 Posted August 23, 2019 @Larrow Thanks for the reply. Just to confirm, should the addAction read as: G1 addAction ["Search Body","'diary2.sqf' remoteExec [ 'BIS_fnc_execVM', 0, true ]"; Quote You may also want to think about removing the action from all clients as well, so that the info cannot be collected again. From the addAction, I thought I could use the hideOnUse parameter set to false, so all things considered if I write it as: G1 addAction ["Search Body","'diary2.sqf' remoteExec [ 'BIS_fnc_execVM', 0, true ]",[],1,false,true,"","!alive _target"]; would this likely work to prevent other players from using the addaction again? Thanks again for the help! Share this post Link to post Share on other sites
Larrow 2823 Posted August 23, 2019 _action_id = G1 addAction ["Search Body","[ _this, 'diary2.sqf' ] remoteExec [ 'BIS_fnc_execVM', 0, true ]",[],1,false,true,"","!alive _target"]; //store addAction id on object g1 setVariable[ "actionID", _action_id ]; params[ "_target" ]; player createDiaryRecord ["Diary",["Cache location", "Test Title<br/><br/> Test Text.....blah...blah...."]]; //if g1 still exists if !( isNull _target ) then { //get addAction id from object _action_id = _target getVariable[ "actionID", -1 ]; //if we have a valid id if ( _action_id > -1 ) then { //remove search action _target removeAction _action_id; }; }; 2 Share this post Link to post Share on other sites
Whisperdrive 2 Posted August 23, 2019 Thanks so much, it worked like a charm! 1 Share this post Link to post Share on other sites