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franze

Laser designator

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Simple question: How to add a laser designator to a APC/Tank/Car ?

I have added a laser designator to a tank, but it doesn't seem to be functional like the laser designator on the OH-58 or the shoulder held designator on the black op.

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This is from the Kiowa config if you got memory points of a mg on your tank it should work

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">class CfgWeapons

{

class Default {};

class LAWLauncher: Default {};

class CarlGustavLauncher : LAWLauncher {};

class LaserDesignatorBase: Default {};

class LaserDesignatorOH: LaserDesignatorBase

{

scopeWeapon = public;

scopeMagazine = public;

primary=10;

};<span id='postcolor'>

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EDIT: Silly question, now I've got a better one: The laser designator doesn't work on my tank. I can select it but it doesn't display the red dot and diamond. confused.gif

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I am sorry to disappoint you, but you have just reached another of so popular OFP engine limitations. Laser designators can be used only for infantry and helicopters. They do not work with other simulation classes.

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I'm shooting blind, but could you do a workaround with the "fired" event and create a temporary real laser designator (with an empty model or something) at the location/in the direction of the one on the tank?

(maybe use init to create it and just setpos on fired, to reduce processor load, kinda like using loadfile on an .sqf)

Of course this probably won't work, but I couldn't resist posting biggrin.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Suma @ Jan. 08 2003,12:06)</td></tr><tr><td id="QUOTE">I am sorry to disappoint you, but you have just reached another of so popular OFP engine limitations. Laser designators can be used only for infantry and helicopters. They do not work with other simulation classes.<span id='postcolor'>

Ah, ok.

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