Cheitan 33 Posted June 19, 2019 Hi there. We found in our modpack a vest which is not displaying proper protection values in virtual arsenal. At first I thought that the vest was misconfigured, and tried to tweak armor and passThrough values. But none of my tries changed anything to VA stats. After a few tests on AI, it looks like config values are correctly used for damaged calculation (3 to 4 5.56 shots at 20m, same for similar vests with properly displaying stats). Why is the arsenal not showing right values ? You can find bellow the code used : class My_Vest : Vest_NoCamo_Base { descriptionShort="$STR_A3_SP_AL_IV"; class ItemInfo: ItemInfo { uniformModel="\path\to_model.p3d"; containerClass="Supply200"; mass=15; passThrough=1; // looks like A3's old-way to do it. With or without this line doesn't change the result class HitpointsProtectionInfo { class Chest { HitpointName="HitChest"; armor=25; PassThrough=0.30000001; }; class Diaphragm { HitpointName="HitDiaphragm"; armor=25; PassThrough=0.30000001; }; class Abdomen { hitpointName="HitAbdomen"; armor=25; passThrough=0.30000001; }; class Body { hitpointName="HitBody"; passThrough=0.30000001; }; }; }; }; This is almost a copy-paste of a working vest, only model and names are changed. (above names have been replaced by placeholders) Do I miss something ? Share this post Link to post Share on other sites