haleks 8212 Posted June 2, 2019 Hello guys! I'm configuring a new face for a future project, using procedural textures, and I could use some help on a weird problem I have... The textures and materials are applied correctly to the head, but the skin on the arms and legs of the unit behave differently. It's a black texture combined to a metal rvmat : class CfgFaces { class Default; class Man_A3 : Default { class Default; class test_face : Default { name = "test"; displayname = "test"; texture = "#(rgb,8,8,3)color(0,0,0,1)"; textureHL = "#(rgb,8,8,3)color(0,0,0,1)"; textureHL2 = "#(rgb,8,8,3)color(0,0,0,1)"; material = "a3\structures_f\data\metal\Metalclean1.rvmat"; materialHL = "a3\structures_f\data\metal\Metalclean1.rvmat"; materialHL2 = "a3\structures_f\data\metal\Metalclean1.rvmat"; materialWounded1 = "a3\structures_f\data\metal\Metalclean1.rvmat"; materialWounded2 = "a3\structures_f\data\metal\Metalclean1.rvmat"; identityTypes[] = {"test_id"}; }; }; }; Something definitely happens to the arms and legs, as they appear a tiny bit darker than usual... Spoiler What am I missing? ^^ Share this post Link to post Share on other sites
haleks 8212 Posted June 3, 2019 Fixed... Apparently all the tutorials about cfgFaces have the same error : materialHL2 seems to be an incorrect/obsolete entry, materialHL1 should be used instead. 2 Share this post Link to post Share on other sites