Scarat 1 Posted May 31, 2019 Hey guys, i wanna make a little mp mission. I have 8 playable slots (no one is requested). I want to teleport the available players to the next mission after each side mission. But i dont know the conditions for my trigger. I cant use "p1 inArea trigger1 and p2 inArea trigger1" because i dont know how many slots are used. Maybe we have only 4 players or only 6....but all players should enter the trigger and activate the trigger. Sry for my english 😄 I hope you know what i mean... thx Share this post Link to post Share on other sites
sarogahtyp 1108 Posted May 31, 2019 including dead players: allPlayers findIf {!(_x inArea trigger1)} isEqualTo -1; dead players excluded: playableUnits findIf {!(_x inArea trigger1)} isEqualTo -1 Used commands wiki pages: allPlayers findIf inArea isEqualTo playableUnits _x 2 Share this post Link to post Share on other sites
Scarat 1 Posted May 31, 2019 16 minutes ago, sarogahtyp said: including dead players: allPlayers findIf {!(_x inArea trigger1)} isEqualTo -1; dead players excluded: playableUnits findIf {!(_x inArea trigger1)} isEqualTo -1 Thank you ! It works! 1 Share this post Link to post Share on other sites