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BennySavage

Planes Crashing upon Landing

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(I want to start by saying I don't know if this is the right forum to voice my question and if it isn't I would appreciate being pointed in the right direction)

 

Here's my problem: 

 

I'm using the UNSUNG mod on the Khe Sahn map. I instruct some AI planes to land at the combat base using the land waypoint in the editor. Every time my planes come into land at the combat base, they first do a flyover for some reason, and then when they actually decide they want to land, as soon as their gear hits the runway they get critical damage. The planes are not moving very fast and actually seem to have a good landing technique, but still, they are blown up just by touching the floor.

 

Other details that might help:

-I have tried with several planes, including the f-100,f-105 and A1-H

-I have tried spawning these planes anywhere from 1km-5km out and at a height of 300m-1000m

-Other planes, which I have tried taking off, have had a lot of trouble doing that, loitering around at the taxiway for a lot longer than vanilla planes on a vanilla map, and taking off at a weird angle.

 

Does anyone know why this is happening or how to fix both the planes flying over and the fact they get critical damage upon landing?

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Depending on the way the plane AND the airport have been modded. I experienced this case, porting WARLORD on CHERNARUS (CUP). The planes failed to land and finished in a ball of fire at threshold.

The solution I found is a trigger, for C130:

condition: {_x isKindOf "CUP_C130J_Base"} count (vehicles inAreaArray thisTrigger) > 0

on act: {if (_x isKindOf "CUP_C130J_Base") then {_x setpos (getpos _x vectorAdd [0,0,5])}} foreach (vehicles inAreaArray thisTrigger)

repeatable

You see the principle, for some type of aircraft you teleport the aircraft on short final (where you must place the trigger area), to add 5 m to the height. It's not sexy but the aim is reached.

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On 5/22/2019 at 4:17 PM, BennySavage said:

(I want to start by saying I don't know if this is the right forum to voice my question and if it isn't I would appreciate being pointed in the right direction)

 

Here's my problem: 

 

I'm using the UNSUNG mod on the Khe Sahn map. I instruct some AI planes to land at the combat base using the land waypoint in the editor. Every time my planes come into land at the combat base, they first do a flyover for some reason, and then when they actually decide they want to land, as soon as their gear hits the runway they get critical damage. The planes are not moving very fast and actually seem to have a good landing technique, but still, they are blown up just by touching the floor.

 

Other details that might help:

-I have tried with several planes, including the f-100,f-105 and A1-H

-I have tried spawning these planes anywhere from 1km-5km out and at a height of 300m-1000m

-Other planes, which I have tried taking off, have had a lot of trouble doing that, loitering around at the taxiway for a lot longer than vanilla planes on a vanilla map, and taking off at a weird angle.

 

Does anyone know why this is happening or how to fix both the planes flying over and the fact they get critical damage upon landing? 

 

Finally, I can tell you that all your points have been fixed in the latest build and will be released any time soon for testing.

 

greeting

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