Delta Hawk 1829 Posted May 11, 2019 So I'm trying to implement water impact sounds for cannonball ammo in Nassau 1715. Should be simple enough, right? Apparently the "hit sound" value is "hitGroundSoft" and not "hitWater", which means in order to include water impact sounds I'll also have water impact sounds on land. I'm not entirely too sure what "hitWater" is for. Has anybody else ran into an issue like this??? Is there a way I need to be structuring my config??? 1 Share this post Link to post Share on other sites