bombe 11 Posted April 21, 2019 Hi, i've got a problem, my mission is nearly finished but i have a huge problem. I putted some squad on the map but they dont attack at all and they dont move. I can go front of them and shoot in the head. Halp pleas Share this post Link to post Share on other sites
pierremgi 4893 Posted April 21, 2019 "Huge problem" indeed. If a Krystal ball should suffice, let's bet on side of your units. Share this post Link to post Share on other sites
bombe 11 Posted April 22, 2019 I tried everything... they are independants units spawning onto independant sector. I syncronized them with sector, i used "Move to" but they dont move. I activated AIs on global map, nothing changed. I syncronized them with intervention points but dont spawn at all. The only working enemies, is spawned enemies by zone ... The only thing is working is that they are spawning lel... Quote Share this post Link to post Share on other sites
bombe 11 Posted April 24, 2019 Still need help. I still dont know why they wont move or attack. Only syncronize vehicles are moving and attacking. Share this post Link to post Share on other sites
pierremgi 4893 Posted April 24, 2019 Where did you read you can link units to any module? See response module. Share this post Link to post Share on other sites
bombe 11 Posted April 25, 2019 There : https://community.bistudio.com/wiki/Arma_3_MP_Warlords But its writed for vehicle, not for infantries. But for me there are no enough AI on zones ... Share this post Link to post Share on other sites
pierremgi 4893 Posted April 25, 2019 45 minutes ago, bombe said: There : https://community.bistudio.com/wiki/Arma_3_MP_Warlords But its writed for vehicle, not for infantries. But for me there are no enough AI on zones ... Spawn them. Share this post Link to post Share on other sites
bombe 11 Posted April 26, 2019 Thank you very much ! Share this post Link to post Share on other sites
bombe 11 Posted April 27, 2019 Working with trigger is not linked with sector. I want them to spawn only when sector is attacked to avoid overload server Share this post Link to post Share on other sites
pierremgi 4893 Posted April 27, 2019 Ah OK. My triggers work for creating enemies when there are not yet or no more enemy units. So, a kind of reinforcement if you reach the trigger's area after the sector is activated. If you want to spawn them without consideration for first enemy presence, as these is no simple mean to list the spawned WL units separately from the spawned units by trigger, what I suggest you is: For each trigger area: - untick the repeatable for trigger. Very important! - remove the part of the condition which check if there are some enemies: && {RESISTANCE countSide (thislist - MGI_GREEN_LISTED) == 0} You should read something like: (thislist findIf {units _x findIf {isPlayer _x} >-1} > -1) && {thistrigger getvariable ["delay",TRUE]} Share this post Link to post Share on other sites