unhappytroll 6 Posted April 7, 2019 Original link: http://www.armaholic.com/page.php?id=19139 Note 1: it works properly only if there is no more vehicles in the trigger. Problem is, that even a simple helipad portable light "PortableHelipadLight_01_red_F" IS a vehicle. Which means that if it was placed in the trigger, it will be listed in "thislist" variable, and [thislist select 0] in the activation script will do zilch, because your vehicle would not be in first position - hence script will not work for you. So be sure that there is nothing else in the trigger that had been placed by you. Note 2: code _type = typeOf _object; _object vehicleChat format ["Servicing %1... Please stand by...", _type]; will give you name of the vehicle in the form of class name, which is like "B_Heli_Light_01_armed_F" and not very informative. But you can do better. Just make it look like: _type = typeOf _object; _type_name = getText(configFile >> "CfgVehicles" >> _type >> "displayName"); _object vehicleChat format ["Servicing %1... Please stand by...", _type_name]; and you will have nice "AH-9 Pawnee" name instead. Note 3: you can safely remove code while {(fuel _object) < 0.99} do { _object setFuel ((fuel _object + 0.1) min 1); sleep 0.01; }; And leave just _object setFuel 1; All that it is doing just the slowing the movement of a fuel indicator to it's 100% position. Leave it only if you want it for "immersion" sake, and then tweak sleep and step parameters as you like. Share this post Link to post Share on other sites