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Petersang

AI's are dying after a Paradrop

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At least two ways:

1. replace:

waitUntil {uiSleep 2; !isNull objectParent _unit};

by:

waitUntil {uiSleep 2; isTouchingGround _unit};

(no need to uiSleep 30!)

 

Sometimes isTouchingGround fails if unit lands on building or rock

 

2. replace:

waitUntil {uiSleep 2; !isNull objectParent _unit};

by:

waitUntil {uiSleep 2; !isNull objectParent _unit};

waitUntil {uiSleep 2; isNull objectParent _unit};

 

Here you are waiting for chute, then no more chute. Reliable!

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58 minutes ago, pierremgi said:

At least two ways:

1. replace:

waitUntil {uiSleep 2; !isNull objectParent _unit};

by:

waitUntil {uiSleep 2; isTouchingGround _unit};

(no need to uiSleep 30!)

 

Sometimes isTouchingGround fails if unit lands on building or rock

 

2. replace:

waitUntil {uiSleep 2; !isNull objectParent _unit};

by:

waitUntil {uiSleep 2; !isNull objectParent _unit};

waitUntil {uiSleep 2; isNull objectParent _unit};

 

Here you are waiting for chute, then no more chute. Reliable!

 

Thank you..

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