syrasia 17 Posted March 6, 2019 Hey boyz, I just recently started to script again and one little problem is change the description in role assignment screen. I can't find the variable, witch changes that in description.ext. Cheers PS: after one hour searching in forums I gave up, why is it that hard? Share this post Link to post Share on other sites
stanhope 411 Posted March 6, 2019 author = authorName; // Visible when loading mission onLoadName = "MissionNameHere"; // Visible when loading mission OnLoadMission = "Description here"; loadScreen = "Media\LoadingScreen\splash.jpeg"; // Visible when loading mission overviewPicture = "Media\LoadingScreen\splash.jpeg"; // Visible when selecting mission I just got that by entering those things into the fields in the UI of eden and then copy pasting it 🙂 Share this post Link to post Share on other sites
syrasia 17 Posted March 6, 2019 Well I have this (and a bit more, but irrelevant) in my description.ext, but the description in mp role assignment is still empty: // Beschreibung/Name usw der Mission author = "laufenderWahnsinn"; OnLoadName = "Mercenaries"; onLoadIntro = "YourMessage"; OnLoadMission = "You are a mercenary. You came to make money. But what will you do?"; loadScreen = "images\merc_logo.paa"; overviewPicture = "images\merc_logo.paa"; // Beschreibung bei der Auswahl der Mission (TODO: in laaaaang) overviewText = "You are a mercenary. You came to make money. But what will you do? /nTODO"; briefingName = "RP 1-5 Mercenaries" class Header { gameType = RPG; // Game type minPlayers = 1; // minimum number of players the mission supports maxPlayers = 3; // maximum number of players the mission supports }; EDIT: btw: I tried to get it done by eden editor too, but I cnat get it to work at all. EDIT 2: here a image of my problem, so everyone knows what I mean: screenshot Share this post Link to post Share on other sites
stanhope 411 Posted March 6, 2019 Try adding: class ScenarioData { author="AuthorName"; overviewText="MissionName"; overViewPicture="Media\LoadingScreen\splash.jpeg"; overViewPictureLocked="Media\LoadingScreen\splash.jpeg"; onLoadMission="MissionDescription"; loadScreen="Media\LoadingScreen\splash.jpeg"; saving=0; respawnDialog=0; disabledAI=1; respawn=3; class Header { gameType="Coop"; maxPlayers=60; }; }; to your mission.sqm. For me that's located just above CustomAttributes and just bellow AddonsMetaData Share this post Link to post Share on other sites
syrasia 17 Posted March 6, 2019 1 minute ago, stanhope said: Try adding: class ScenarioData { author="AuthorName"; overviewText="MissionName"; overViewPicture="Media\LoadingScreen\splash.jpeg"; overViewPictureLocked="Media\LoadingScreen\splash.jpeg"; onLoadMission="MissionDescription"; loadScreen="Media\LoadingScreen\splash.jpeg"; saving=0; respawnDialog=0; disabledAI=1; respawn=3; class Header { gameType="Coop"; maxPlayers=60; }; }; to your mission.sqm. For me that's located just above CustomAttributes and just bellow AddonsMetaData just tried, still no description in role assigment 😞 Share this post Link to post Share on other sites
Lucullus 71 Posted March 6, 2019 (edited) in EdenEditor Menue >> Attributes >> Multiplayer then in window Edit: Multiplayer >> Lobby >> Summary Edit: I think that there is no possibility with the description.ext, because it is not documented. Edited March 6, 2019 by Lucullus 1 1 Share this post Link to post Share on other sites
Plasmasuka 3 Posted March 7, 2019 Maybe this : Mission Overview could help you. Share this post Link to post Share on other sites
syrasia 17 Posted March 7, 2019 @Lucullus thats the solution for it! Thanks! Intresting: findable in mission.sqm under: class Misssion -> class Intel -> overviewText In Description.ext 'overviewText' is for the pre lobby selection menu (where u select the mission it self), sooo yea, ist only possible with mission.sqm. 😉 1 Share this post Link to post Share on other sites