Jump to content
Sign in to follow this  
Oldninja

Firing/shooting range

Recommended Posts

I always carry a bayonet/knife for each encounter in the event of any close combat. I tried to use one on the dummy on the range, but no effect. Could you make it so the dummy emulates bayonet/knife damage as it does with firearms.

It would help in determining with bayonet/knife does the most damage.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×