Oldninja 213 Posted February 21, 2019 I always carry a bayonet/knife for each encounter in the event of any close combat. I tried to use one on the dummy on the range, but no effect. Could you make it so the dummy emulates bayonet/knife damage as it does with firearms. It would help in determining with bayonet/knife does the most damage. Share this post Link to post Share on other sites