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The_Captain

Custom dialog to replace radio

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What's been the progress on new dialogs and 3d controls, and replacing original BIS ones?

Would it be possible to entirely replace the radio with a custom dialog that retained different functions?

The end result I want is a custom dialog that overlays the map screen whenever the map screen is loaded, either by using a new shownmap boolean, or replacing a current dialog.

Possible?

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1.91 ----------> impossible

Future? Dialogs are 1.75's features, but I begin to see some mission with dialogs. And main part are build around the first ideas of Kegetys and VectorBoson...

A big step for dialog is : no interrupt player entry.

But for this you need a truck of new commands.

It's the cat problem : where is my mouse? (for Bis and us too!wink.gif

But I dream an OFP II with 1/50000 maps and something like that :

when u fly your jet a marvellous little progress bar in bottom of the screen : load map

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">

@2003

closedialog "2002"

createdialog "Happy new year 2003"

@2004 && !(endoftheworld)

<span id='postcolor'>

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Right cappy, maybe I should just talk to you in ICQ or summit wink.gif

Well, anyway, Kegetys (all bow down to him) figured out a way of having your own 3D Objects in a dialog, so we can just chat him up for that part. (Instead of the Laptop in the dialog example from BIS, he put in a Palm Pilot)

Anyway, the map thing, I think a simple piece of code would do it.

?(shownMap = true) : _ok = createDialog "DialogName"

Or somesuch (will need polishing though)

I think that would be the best, and then

?(shownMap = false) : closeDialog 1

I'm not 100% on those, but they ought to work.

And good news is that I've worked out the onMapSingleClick thing we wus talkin aboot.

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