The_Captain 0 Posted December 31, 2002 What's been the progress on new dialogs and 3d controls, and replacing original BIS ones? Would it be possible to entirely replace the radio with a custom dialog that retained different functions? The end result I want is a custom dialog that overlays the map screen whenever the map screen is loaded, either by using a new shownmap boolean, or replacing a current dialog. Possible? Share this post Link to post Share on other sites
uiox 0 Posted December 31, 2002 1.91 ----------> impossible Future? Dialogs are 1.75's features, but I begin to see some mission with dialogs. And main part are build around the first ideas of Kegetys and VectorBoson... A big step for dialog is : no interrupt player entry. But for this you need a truck of new commands. It's the cat problem : where is my mouse? (for Bis and us too! But I dream an OFP II with 1/50000 maps and something like that : when u fly your jet a marvellous little progress bar in bottom of the screen : load map </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> @2003 closedialog "2002" createdialog "Happy new year 2003" @2004 && !(endoftheworld) <span id='postcolor'> Share this post Link to post Share on other sites
KTottE 0 Posted January 1, 2003 Right cappy, maybe I should just talk to you in ICQ or summit Well, anyway, Kegetys (all bow down to him) figured out a way of having your own 3D Objects in a dialog, so we can just chat him up for that part. (Instead of the Laptop in the dialog example from BIS, he put in a Palm Pilot) Anyway, the map thing, I think a simple piece of code would do it. ?(shownMap = true) : _ok = createDialog "DialogName" Or somesuch (will need polishing though) I think that would be the best, and then ?(shownMap = false) : closeDialog 1 I'm not 100% on those, but they ought to work. And good news is that I've worked out the onMapSingleClick thing we wus talkin aboot. Share this post Link to post Share on other sites