VancouverCanada 0 Posted February 13, 2019 If I empty a mag into players legs - they should not be able to immediately jump or run. A.) Immediately they should not be able to jump. b.) They are given a 3 second grace period of adrenaline to get to cover. c.) after the three seconds, they should not be able to move as fast and hobble, aiming from a moving action should take longer to stabilize. The player can restore abilities to an average by applying a splint, gives them some speed back, but no more jumping for you until you get back to shelter. The severity of this depends on the caliber of bullet a player was hit with. Hit in the chest/stomach/abdomen should reduce stamina (unwounded players should have more stamina in the game) Hit in the arms should effect aim. Headshot within %95 from center of head should be death, %5 outside should be a sliver of health left. Everything should be effected if you survive a headshot. Also, I think there should be recuperating time instead of instant health restore by returning to shelter. There should be an amount of time in which a player needs to heal/recuperate and their ability to do this, is based on well they have renovated their shelter, having food supplies, developed a medical station, etc. Depending on how well they have developed their medical station and shelter will effect how quickly they recuperate. If say their entire body is injured, or, say, both their arms and legs are severely injured.. They can decide to put extra medical attention to their legs to get their full speed back. A player can re-enter a map, but if they aren't fully recuperated, they are putting themselves at risk... but they might need to do so in order to get the supplies they need to restore their health. There should be very particular medical supplies a player needs - like bullet tongs. Share this post Link to post Share on other sites