mikemhz 5 Posted January 17, 2019 Hey y'all, So I'm a little new to remoteExec. I know I can save performance on the server if I offload some AI units to other players. It was the whole thing behind DayZ after all. But I'm not quite sure how it works. I want to spawn some units which will be simulated locally on triggerer's PC. Or even better, I want to place some units in the editor, give them waypoints, disable simulation, and then enable simulation on the players PC who activated the trigger. How is this done? Thanks, Mike Share this post Link to post Share on other sites