mikemhz 5 Posted January 17, 2019 Hey y'all, I want to create a mission in which various object and player classes have hidden variables. Like an area which contains various objects and variables associated with it, some markers, a specific player unit in MP, a value calculated by the presence of other objects... and I might want 20-30 of such areas. In another programming language I might create my own class. And create instances with different names and use generic variable names to do things inside a unique area. What's a good way you know to pseudo-OO programming in arma script? Thanks in advance, Mike Share this post Link to post Share on other sites