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Yurichenk

Arsenal Virtual Store

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Hello comrades, I need help to edit an A3Wasteland-style mission but I'm stuck on something, so I come to you to see if I can come up with any answer or advice to solve my problem. You see, I need to create a Virtual Arsenal at a certain point which will have a limited amount of equipment available initially to which all players can access, for now all normal.

This is where the issue is complicated, I wanted to create some mechanism so that each player could individually unlock more equipment available in said arsenal. The ideal scenario would be for players to access a small interface where they could "buy" with their available credits the new equipment they wish to have available in the Virtual Arsenal, and of course, this will be persistent after the restart of the game.

I know it is very complex but if someone has at least one suggestion or clue that I can continue I will be more than grateful for their contribution, because right now I am at 0.

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Its look very simple. Just add stuff to arsenal and update with new array at each upgrade, save to server profilenamespace on disconnect.

At connect ask server for variable existence receive value and load player with .

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2 hours ago, davidoss said:

Its look very simple. Just add stuff to arsenal and update with new array at each upgrade, save to server profilenamespace on disconnect.

At connect ask server for variable existence receive value and load player with .

Thanks for your response, but I think it would be a bit more complicated than just that.

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