madmedic 0 Posted December 28, 2002 I downloaded a live recording of a P51 Mustang in flight, converted it to a .wss file, and placed it as the engine sound for Eviscerator,s P51, as follows: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">soundEngine[]={"\EVI_PLANES\P51.wss",15.200000,1.000000};<span id='postcolor'> In game, the sound is too high pitched, and too fast. What adjustments to the "15.200000,1.000000" part do I need to make?....what do these numbers mean? Share this post Link to post Share on other sites
Guest BratZ Posted December 31, 2002 After looking at this again From what i have seen the first number is the pitch and the second number is speed Share this post Link to post Share on other sites