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Respawn Dynamic loadouts

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Having some issues with   respawning  dynamic loadouts.

Maybe someone out there has encountered this problem before. 

 we have a script that works but it "could be better"

there are 2 problems.
1  when the helo respawns it has the proper textures for the selected loadout in editor. but it also when enter the chopper shows usually at least one empty pylon making the player (if he knows) have to press f to get to an missile/rocket  
as in this video

 
2  When the helo respawns even though it assigns the proper missile to the pilot/gunner position, some aircraft require to switch to manual fire, for the radar  mark a target (pressing t) 
id happily give up my Christmas stocking if there was a way to avoid this, and have the missiles act as they do before respawn (without the need to switch to manual fire first) 
if anyone has any ideas ...  it would be much appreciated
 

 

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