Taylor1984 14 Posted October 13, 2018 Hi How would you go about triggering something after X in-game time (the time you change with skiptime not the actual IRL time). Let's say for instance that the in-game time is X (any point in time in game that is) and I want something to happen after 1 hour of in-game time, how would I do that? I know how to trigger something at a certain in-game time but not how to count from a certain in-game time point to another. Thanks Share this post Link to post Share on other sites
Grumpy Old Man 3549 Posted October 13, 2018 5 minutes ago, Taylor1984 said: Hi How would you go about triggering something after X in-game time (the time you change with skiptime not the actual IRL time). Let's say for instance that the in-game time is X (any point in time in game that is) and I want something to happen after 1 hour of in-game time, how would I do that? I know how to trigger something at a certain in-game time but not how to count from a certain in-game time point to another. Thanks If you want to check or compare dates you can use dateToNumber and numberToDate. If you want to do a simpler check when stuff will happen on the same day, simply use daytime. dayTime is rather straightforward, 10 being 10:00, while 10.5 is 10:30. Cheers Share this post Link to post Share on other sites
Taylor1984 14 Posted October 15, 2018 Thanks. Daytime worked by checking the time between one hour and the next and so on. Share this post Link to post Share on other sites