1B1KSniper 0 Posted December 24, 2002 Using the new Anim Tool I made walking anims for a four legged crawling thingy. How would I get those animations to play whenever it was moving? Share this post Link to post Share on other sites
colonel_klink 0 Posted December 24, 2002 Just to hazard a guess, I think BIS would have to implement a new four legged thingee class. But great work on experimenting, m8. Now can you get one of those new females in Res to dance? BTW check out the breakdancer pbo to check how and where the rtm file goes and the class that was used. Share this post Link to post Share on other sites
1B1KSniper 0 Posted December 24, 2002 I think that it used an action in the action menu, but I'm not sure, I never actually downloaded it... But I want this animation to play whenever it moves. Any other ideas? Share this post Link to post Share on other sites
der bastler 0 Posted December 24, 2002 Add a script with a loop polling the user's actions and "fire" the right animation... Share this post Link to post Share on other sites
1B1KSniper 0 Posted December 25, 2002 Could somebody make that script? Because I don't know anything about scripting... Share this post Link to post Share on other sites
der bastler 0 Posted December 25, 2002 Hint: Define your own movement classes in CfgMovesMC... (take a look at a decoded config.cpp) Yes, Aliens are possible and will be released in 2003! Share this post Link to post Share on other sites