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anfo

Wall to act like vehicle

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Hello

 

Asking the impossible again. :P

 

As most may know AI will have a hard time path finding around editor placed objects, therefore through the object is the most likely (and unwanted) route. However have you ever noticed that if you put a truck down they will forcibly find a way around it? So how, if it's even possible can I make an editor placed wall act as if it is a vehicle and have the sort of power over an AI to avoid it and make a new path?

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Think I found a workaround. Because I'm using high canal walls, I've placed some boat wrecks on the other side which the player doesn't see. The AI seem to want to avoid it so objective achieved.

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