granQ 293 Posted December 22, 2002 since i "import" the class from like the m2a2 or the m113, or maybe the bmp i get weapons in cargo, east or west weapons. Now the problem is i want to do my own loadout of weapons in cargo. How/can it be done ?? Share this post Link to post Share on other sites
VXR 9 Posted December 22, 2002 by adding something like this class example </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">class TransportWeapons { class _w_XMS { weapon="XMS"; count=4; }; class _w_LAWLauncher { weapon="LAWLauncher"; count=2; }; class _w_NVGoggles { weapon="NVGoggles"; count=5; }; class _w_Binocular { weapon="Binocular"; count=5; }; }; class TransportMagazines { class _xx_M4 { magazine="M4"; count=20; }; class _xx_M21 { magazine="M21"; count=10; }; class _xx_LAWLauncher { magazine="LAWLauncher"; count=10; }; class _xx_Flare { magazine="Flare"; count=10; }; class _xx_FlareGreen { magazine="FlareGreen"; count=10; }; class _xx_FlareRed { magazine="FlareRed"; count=10; }; class _xx_FlareYellow { magazine="FlareYellow"; count=10; }; class _xx_SmokeShell { magazine="SmokeShell"; count=10; }; class _xx_SmokeShellRed { magazine="SmokeShellRed"; count=10; }; class _xx_SmokeShellGreen { magazine="SmokeShellGreen"; count=10; }; class _xx_Handgrenade { magazine="Handgrenade"; count=10*1; ;<span id='postcolor'> Share this post Link to post Share on other sites
granQ 293 Posted December 22, 2002 can test again, but think last since i add new classes it doesn't overwrite the old. Like i still got rpg from the bmp even if i want it to be a west vehicle.. but i will test some more. EDIT: Have tested work perfekt. Thing is, i can put weapons in it.. ingame that is. The game consider it full and the ammo drops outside the vehicle. anyway to add "space" for more weapons ? Share this post Link to post Share on other sites