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granQ

Weapons in cargo

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since i "import" the class from like the m2a2 or the m113, or maybe the bmp i get weapons in cargo, east or west weapons. Now the problem is i want to do my own loadout of weapons in cargo. How/can it be done ??

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by adding something like this class

example

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">class TransportWeapons

{

class _w_XMS

{

weapon="XMS";

count=4;

};

class _w_LAWLauncher

{

weapon="LAWLauncher";

count=2;

};

class _w_NVGoggles

{

weapon="NVGoggles";

count=5;

};

class _w_Binocular

{

weapon="Binocular";

count=5;

};

};

class TransportMagazines

{

class _xx_M4

{

magazine="M4";

count=20;

};

class _xx_M21

{

magazine="M21";

count=10;

};

class _xx_LAWLauncher

{

magazine="LAWLauncher";

count=10;

};

class _xx_Flare

{

magazine="Flare";

count=10;

};

class _xx_FlareGreen

{

magazine="FlareGreen";

count=10;

};

class _xx_FlareRed

{

magazine="FlareRed";

count=10;

};

class _xx_FlareYellow

{

magazine="FlareYellow";

count=10;

};

class _xx_SmokeShell

{

magazine="SmokeShell";

count=10;

};

class _xx_SmokeShellRed

{

magazine="SmokeShellRed";

count=10;

};

class _xx_SmokeShellGreen

{

magazine="SmokeShellGreen";

count=10;

};

class _xx_Handgrenade

{

magazine="Handgrenade";

count=10*1; ;<span id='postcolor'>

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can test again, but think last since i add new classes it doesn't overwrite the old. Like i still got rpg from the bmp even if i want it to be a west vehicle.. but i will test some more.

EDIT: Have tested work perfekt. Thing is, i can put weapons in it.. ingame that is. The game consider it full and the ammo drops outside the vehicle. anyway to add "space" for more weapons ?

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