BriCro 10 Posted August 11, 2018 Hello!, Trying to solve a minor issue that I've been seeing for a while after the ACE patched, specifically since all the module options are through the CBA Addon Controls. I have our server difficulty set up through Custom Preset (See below). Unfortunately the ACE mod UI overrides the fade out effect. It's either ON or OFF - with no exceptions (unless I'm doing something wrong). I've attempted to disable the UI through the Addons Options but it continues to override the server preset below. Short of having every player remove the UI pbo from the ACE Folder I was hoping someone could point out if I've done something wrong, or a workaround, or do I need to report this issue to ACE's website? Thanks for taking the time to read this and help out. version=1; blood=1; singleVoice=0; gamma=1; brightness=1; maxSamplesPlayed=96; class DifficultyPresets { class Custom { class Options { reducedDamage=0; groupIndicators=0; friendlyTags=0; enemyTags=0; detectedMines=0; commands=1; waypoints=0; tacticalPing=0; weaponInfo=1; stanceIndicator=1; staminaBar=0; weaponCrosshair=0; visionAid=0; thirdPersonView=0; cameraShake=1; scoreTable=1; deathMessages=0; vonID=1; mapContent=0; autoReport=0; multipleSaves=0; }; aiLevelPreset=3; }; class CustomAILevel { skillAI=0.75; precisionAI=0.40000001; }; }; playedKeys[]= { "BIS_EXP_m01.Tanoa_done" }; sceneComplexity=400000; shadowZDistance=100; viewDistance=4000; preferredObjectViewDistance=2000; terrainGrid=25; volumeCD=10; volumeFX=10; volumeSpeech=10; volumeVoN=10; vonRecThreshold=0.029999999; Share this post Link to post Share on other sites