JeckZeRippa 13 Posted July 28, 2018 Hey folks, i have some problems and i guess that it have to do something with my config or maybe the addon builder. I was working on little objects to understand how I get it in the game. Im always getting it working into the Bulldozer but ingame I get everytime problems. I made two barrelbombs, they worked fine as a static object ingame. After a few weeks I came back to it and modelled an Improvised Hellcannon and added it raw without any textures applied. I want to try another workflow for the bigger objects. First configure them and make changes to the object and the config and when this work I would texture them. Problem: When I added the new object in the config and the p3d, it showed me ingame that a texture of one of the working objects could not be found. So all three objects does not show up ingame. Even if I remove the new object with the configurations. Cannot load texture Error: Spoiler Dragged the objects and there is only the text: Spoiler Config: Spoiler class CfgPatches { class ImprovisedWeapons { name = "Improvised Weapons"; author = "JeckZeRippa"; units[] = {"iw_bb_medium_static","iw_bb_big_static","iw_hellcannon_1"}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Structures_F_Items"}; }; }; class CfgVehicles { class Items_base_F; //External class reference class iw_bb_medium_static : Items_base_F { scope = 2; scopeArsenal = 2; model = "\iw_weapons\objects\iw_bb_medium.p3d"; editorPreview = "\iw_weapons\icons\iw_bb_medium_icon.paa"; picture = "\iw_weapons\icons\iw_bb_medium_icon.paa"; icon = "\iw_weapons\icons\iw_bb_medium_icon.paa"; displayName = "Medium Barrel Bomb"; editorCategory = "iw_category_static"; editorSubcategory = "iw_category_static_bb"; vehicleClass = "Military"; slingLoadCargoMemoryPoints[] = {"SlingLoadCargo1","SlingLoadCargo2"}; slingLoadCargoMemoryPointsDir[] = {}; }; class Items_base_F; //External class reference class iw_bb_big_static : Items_base_F { scope = 2; scopeArsenal = 2; model = "\iw_weapons\objects\iw_bb_big.p3d"; editorPreview = "\iw_weapons\icons\iw_bb_big_icon.paa"; picture = "\iw_weapons\icons\iw_bb_big_icon.paa"; icon = "\iw_weapons\icons\iw_bb_big_icon.paa"; displayName = "Big Barrel Bomb"; editorCategory = "iw_category_static"; editorSubcategory = "iw_category_static_bb"; vehicleClass = "Military"; slingLoadCargoMemoryPoints[] = {"SlingLoadCargo1","SlingLoadCargo2"}; slingLoadCargoMemoryPointsDir[] = {}; }; class Items_base_F; //External class reference class iw_hellcannon_1 : Items_base_F { scope = 2; scopeArsenal = 2; model = "\iw_weapons\objects\iw_hellcannon_1.p3d"; editorPreview = ""; picture = ""; icon = ""; displayName = "Hellcannon 1"; editorCategory = "iw_category_static"; editorSubcategory = "iw_category_static_hc"; vehicleClass = "Military"; }; }; class CfgEditorCategories { class iw_category_static { displayName = "Improvised Weapons"; }; }; class CfgEditorSubcategories { class iw_category_static_bb { displayName = "Barrelbombs"; }; class iw_category_static_hc { displayName = "Hellcannons"; }; }; My folder Structure: Spoiler Bulldozer is working: Spoiler Addon builder list: *.pac;*.paa;*.sqf;*.sqs;*.bikb;*.fsm;*.wss;*.ogg;*.wav;*.fxy;*.csv;*.html;*.lip;*.txt;*.wrp;*.bisurf;*.xml;*.hqf;*.rtm;*.rvmat;*.shp;*p3d Hopefully its only a tiny problem... Something I forgot. regards JeckZeRippa Share this post Link to post Share on other sites
JeckZeRippa 13 Posted July 29, 2018 Ok... nevermind. I just tried out all variations with the configuration of the Addon Builder and I got only Errors. As I was packing and binarizing my first Objects it worked fine... I downloaded this programm http://www.armaholic.com/page.php?id=2068 and it finally worked after days of errors... I do not understandig why, but now im happy and the motivation curve is growing again Share this post Link to post Share on other sites