RoryRothon 8 Posted July 27, 2018 Hi. I currently have a variable check and assign for all players on the dedi, example below: _huntingGroups = _unit getVariable [ "RAZ_fnc_isBeingHunted", 0 ]; _huntingGroups = _huntingGroups + 1; _unit setVariable [ "RAZ_fnc_isBeingHunted", _huntingGroups, true ]; _players = (allplayers - switchableUnits) select {(_x getVariable ["RAZ_fnc_isBeingHunted",0]) isEqualTo 0}; _players apply { _hunt = [_x,east] spawn RAZ_fnc_spawnHuntingInfantry; _hunt = [_x,independent] spawn RAZ_fnc_spawnHuntingInfantry; }; Would it be possible to select only half of the current players? And a maximum number of players is the count is odd? cheers :) Share this post Link to post Share on other sites
pierremgi 4906 Posted July 27, 2018 the answer can be simple if you know exactly what you want. I mean you're scripting for a MP scenario... with or without JIP. If JIP, how to decide the side of the JIP. Force him to accept a side according to balanced forces, or randomize the side? ... or ? Write in plain language all possibilities you need, then script. Not the reverse process. btw, what do you expect with allPlayers - switchableUnits? Share this post Link to post Share on other sites