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Server Tic rate?

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From gameplay I can tell the Server Tic rate atm. is not very high right? This definitely is playing a significant role in "gunplay akwardness" some players are experiencing and complaining atm.

 

Is there a change that Tic rate is raised at later phase to improve overall gameplay?

 

https://www.nbnco.com.au/blog/entertainment/what-is-tick-rate-and-what-does-it-do.html

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Really? Nobody has a clue about tic rate? Even developers, or is this a secret for some reason!? Hope it's going to be smoother experience tonight. Other than this little "clumsiness" the game have already proven being awesome, very well done from dev team!

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From your article it seems like tickrate is very important, but I have not really a clue and I have a hard time to differenciate a good server from a bad server. For me the gameplay feels smooth. Do you maybe have a good example for a good tickrate, when you claim that vigor has a bad one? So I have a comparison?

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On 8/1/2018 at 10:58 PM, twitch_DinotheRRhino said:

From your article it seems like tickrate is very important, but I have not really a clue and I have a hard time to differenciate a good server from a bad server. For me the gameplay feels smooth. Do you maybe have a good example for a good tickrate, when you claim that vigor has a bad one? So I have a comparison?

 

Rainbow Six Siege. Back then it made a significant difference to "feeling how smooth the gameplay was" when it was patched.

 

https://wccftech.com/rainbow-siege-patch-13-detailed-server-tick-rate-improvement-coming-consoles-today/

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