tourist 617 Posted July 22, 2018 The situation I have is that all the tasks I've built using the 3DEN Intel modules "Create task" and "Set task state" work fine in SP, but not when playing on dedicated server. So I have a locality problem here. I have tried to fiddle around with !isDedicated (and also with writing isServer instead or hasInterface...) && writeheremyconditionsfortasksucceed in the CONDITION fields of the triggers that are synched to the "Set task state" Modules setting the tasks to be created or to succeed. The triggers do fire in MP on the dedi server since the hints I have written in there for debugging if the triggers fire are shown ingame. I even have tried if variables with booleans are acknowledged and acknowledged they are in the sense I can have 1 trigger set a variable to "true" and a 2nd one who has this variable as condition fire just fine which I see by the hints being displayed. Only... the tasks whose task state modules I have synched to the very triggers that Do fire won't succeed. Or, if I have set triggers to create tasks if there conditions are met, these tasks won't get created. All the tasks revolve around any of the players having certain items in his inventory and then putting them in a box or having a combination of items in inventory and then receive a new item. As I said, all works fine in SP. For the MP, I tried to make the trigger conditions fit for dedi server by calling them with forEach allPlayers. I got a trigger working on the dedi server, but that one doesn't create a task or set a task state; this trigger checks just if you have a filled water canister and then gives you 10 water bottles, removes the filled canister and gives you an empty one back. Hopefully there are ways to get this working within the 3DEN interface; I'd prefer that to having to write the tasks in the "Anti-GUI" world of initServer.sqf, description.ext or wherever one would use stuff like [civilian,["task1"],["Do this and you get a cookie","Earn Cookie","cookiemarker"],[0,0,0],1,2,true] call BIS_fnc_taskCreate Kind regards and thx in advance for any help tourist Share this post Link to post Share on other sites